It’s certainly not a bad game, and is more than capable of delivering both thrills and chills, but overall it feels like a step backwards for the franchise. Casual players may find themselves bored and confused long before hitting the later levels, and fans of the series will be disappointed by the lack of backstory and missing mini-games. Unfortunately it’s just not that much fun. It’s still an unsettling, engaging game but unlike the previous entry in the series, there’s nothing particularly new to be afraid of beyond the setting.įive Nights at Freddy’s 4 is tense, creepy and atmospheric.
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But after four games the impact is nullified a little. The sudden jumpscares are back, and if you’re fully immersed – headphones on, lights off – they can still cause a fright. Only one bonus mini-game made the cut – stop Plushtrap on the ‘X’ for a two-hour headstart on the next night
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This is a big deal, as the increasingly enigmatic and complicated backstory has become a huge point of interest for fans of the series. The animations have been cut down from the PC version as well – although the 3D renderings are still decent enough, in trademark Freddy’s style, it still feels like you’re watching a series of static images rather than a living world. Most notably, the plot-revealing retro mini-games have been completely axed from the iOS release, supposedly due to memory restrictions. Unfortunately for Freddy fans, the mobile port of this game has been heavily cut in comparison to the earlier PC version. If you want to survive you’ll need to listen out for footsteps and breathing amidst various spooky clanks and background ambience. Nothing spoils an immersive experience quite like massive, ugly text boxesįNAF4 relies much more heavily on audio than previous games – the game is completely unplayable on mute. The general atmospheric sound effects are excellent as ever, but this time you’ll need to listen carefully to filter out important audio cues to signal the approach of various animatronics.